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Termite Monster Sculpt

The sculpt was created in ZBrush, focusing on detailed horn structure, facial deformation, and layered skin texture.

The final renders were done in Arnold for Maya, experimenting with realistic lighting, SSS (subsurface scattering), and procedural roughness for the horns.

This piece was a study in silhouette, surface breakup, and creature character design for cinematic presentation.

Final Render

Final Render

Base Colour

Base Colour

Arnold Maya Viewport

Arnold Maya Viewport

Zbrush Viewport

Zbrush Viewport

Sketchfab